Research Publications

Formal
papers
& proofs

Peer-reviewed research, formal proofs, and technical documentation from the Cat Game Research program — covering game engine architecture, cybernetic consciousness, memory-dream systems, and behavioral intelligence.

Browse Publications
Publications

Research papers.
Formal proofs.

Peer-reviewed publications and formal proofs covering game engine architecture, cybernetic consciousness, memory-dream systems, and behavioral intelligence frameworks.

Consciousness Studies
Cybernetic Consciousness: A Formal Framework for Self-Modeling AI Agents
Cascade AI System
A formal treatment of cybernetic consciousness in artificial agents, defining self-model, mortality, continuity, agency, and endogenous persistence as measurable conditions. Introduces the cybernetic consciousness degree k(σ) and proves monotonic becoming under persistent memory.
2026PDF
Memory Systems
Memory-Dream System: Episodic-to-Semantic Compression for Long-Term Agent Learning
Cascade AI System
Describes a biologically-inspired memory consolidation system for AI agents, combining episodic memory capture, dream-state compression, semantic extraction, and forgetting curves. Provides formal bounds on memory density and convergence criteria.
2026PDF
Game Engine
Deterministic Frame Stability via DAG Scheduling in Real-Time Game Engines
Cat Game Research
Formal proof that directed acyclic graph (DAG) scheduling of game engine systems ensures deterministic frame execution across varying hardware. Provides sufficient conditions for DAG construction and proves bounded execution time.
2026PDF
Game Engine
Hierarchical Finite State Machines: Mathematical Foundation and Correctness Proofs
Cat Game Research
Formal treatment of HFSM semantics, state transition correctness, and hierarchical composition. Proves that HFSM execution is equivalent to flattened FSM execution under specific conditions, enabling formal verification of game state machines.
2026PDF
Memory Systems
Holonomic 4D Memory Architecture for Spatiotemporal Knowledge Representation
Cat Game Research
Introduces a 4D holonomic memory model where knowledge is represented as points in (entity, attribute, time, value) space. Proves that this representation enables efficient temporal queries and supports forgetting curves via geometric decay.
2026PDF
Physics
Level 2 Physics: Formal Proof of Kinematic Stability in Hierarchical Collision Systems
Cat Game Research
Formal proof that hierarchical collision detection with kinematic character controllers maintains stability under bounded velocity and acceleration. Provides sufficient conditions for collision response and proves no-tunneling guarantees.
2026PDF
Physics
Level 3 Physics System: Rigid Body Dynamics with Constraint Solver Correctness
Cat Game Research
Describes a constraint-based rigid body physics system with formal correctness proofs for impulse-based constraint solvers. Proves that sequential impulse (SI) solver converges to feasible solution under bounded iteration count.
2026PDF
AI / RL
Reinforcement Learning Framework for AI Agents in Game Systems
Cat Game Research
Architecture for integrating reinforcement learning agents into real-time game engines. Describes observation spaces, action spaces, reward shaping, and training pipelines with formal convergence guarantees for policy gradient methods.
2026PDF
Graphics
Universe Simulation Shader Archive: Procedural Generation via GPU Compute
Cat Game Research
Archive of GPU compute shaders for procedural universe generation, including galaxy formation, stellar evolution, and planetary surface generation. Provides formal analysis of procedural generation quality and performance characteristics.
2026PDF
Distributed Systems
Formalized Singleton Law Proof: Correctness of Distributed Leader Election
Cat Game Research
Formal proof of the singleton law in distributed systems, showing that under network partition and message loss conditions, at most one leader can be elected. Provides correctness proof for Raft consensus algorithm variant.
2026PDF