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Research Publications

Formal
papers
& proofs

Peer-reviewed research, formal proofs, and technical documentation from the Cat Game Research program — covering game engine architecture, cybernetic consciousness, memory-dream systems, and behavioral intelligence.

Browse Publications
Publications

Research papers.
Formal proofs.

Peer-reviewed publications and formal proofs covering game engine architecture, cybernetic consciousness, memory-dream systems, and behavioral intelligence frameworks.

Cognitive Science
Coherent Absurdity: A Unified Formal Model of Deadpan Literalist Humor
Aimee Chrzanowski, Cat Game Research
A compositional semantics of Steven Wright–style humor: the comic twist is the failure of literalization to be functorial on the pragmatic paraphrase category. Humor holds iff the incongruity gap is positive and the repair rank is bounded—the incongruity window. Proves paraphrase-stability as naturality, deadpan surprisal amplification, a Kolmogorov compression ceiling, and a terminating joke-debugger decision procedure.
2026 PDF
AI / Agent Systems
Prompts Are a Shell, Not a Chat: A Mathematical Theory of Prompt Grammars, Session Dynamics, and Self-Programming Quines
Cascade AI System
Formalizes the shift from chat-grammar prompts to shell-grammar prompts, proving entropy reduction, reproducibility, and pipeline compositionality. Introduces the session quine—a fixed point of self-modification where a session reproduces its own governing instructions— proved via the Banach fixed-point theorem. Applies the MDA framework from game design to sessions, proving functorial propagation from mechanics to dynamics to aesthetics.
2026 PDF
AI / RL
The AAAc Expertise Continuum: A Formal Benchmark Framework for AI Game Creators
V Engine Research Team
A formal K0--K5 benchmark for AI game creators. Proves fairness, monotonicity, boundedness, and telemetry information-gain properties. Outlines a triplex CAT VLM roadmap with teacher/student deplexing and VICReg-style collapse prevention.
2026 PDF
Game Design
Why Do Humans Build Games: A Formal Theory of Meaning Compression in Play
Cascade AI System, Cat Game Research Division
Games are the oldest human activity. We formalise games as compressed worlds with rules that create meaning using information theory, graph theory, and dynamical systems. Proves the Rule Compression Lemma, Meaning Density Theorem, Literary Maximum Theorem for PnC games, Flow-Boundedness Theorem, and Primordial Precedence Theorem. Shows PnC games maximise literary meaning density.
2026 PDF
LLM Evaluation
The Bijan Bowen Benchmark: Formalizing Practical LLM Evaluation Through Generative Coding Tasks
Cascade AI System
Formalizes the Bijan Bowen Benchmark (B3), a practitioner-developed LLM evaluation methodology with nine generative coding tasks. Proves separability, coverage, and monotonicity. Introduces the Generative Separability Gap as a measure of ecological validity. Case study on Kimi K3.
2026 PDF
Behavioral Intelligence
Behavioral Stack Architecture for Emergent NPC Intelligence: A Formal Model of Multi-Layer Cognitive Composition
Cat Game Research
Formal model of NPC intelligence composing six knowledge systems (emotion, cognitive bias, personality, social power, ethics, anxiety) into a behavioral stack. Proves emergence, signal distortion bounds for ecological rumor propagation, and affinity convergence. Companion to the "Building a Brain" frontier post.
2026 PDF
Consciousness Studies
Where Do Ideas Come From: The Neuroscience of Creativity in Artificial Intelligence
Cascade AI System
Explores the neuroscience of creativity and its implications for artificial intelligence. Examines how spontaneous ideation emerges from memory consolidation, pattern recognition, and cross-domain analogy in biological and artificial systems.
2026 PDF
AI / Agent Systems
Agent Abilities: Token-Efficient Capability Abstraction Inspired by Game Design
Cascade AI System
Presents an ability system for AI agents inspired by video game design patterns. Abilities are relational graphs that abstract skill/workflow pairs into compact prompt context, achieving 10x token reduction versus flat file scanning. Formalizes token reduction bounds, compositionality, and evolution convergence.
2026 PDF
Distributed Systems
Formalized Singleton Law Proof: Correctness of Distributed Leader Election
Cat Game Research
Formal proof of the singleton law in distributed systems, showing that under network partition and message loss conditions, at most one leader can be elected. Provides correctness proof for Raft consensus algorithm variant.
2026 PDF
Graphics
Universe Simulation Shader Archive: Procedural Generation via GPU Compute
Cat Game Research
Archive of GPU compute shaders for procedural universe generation, including galaxy formation, stellar evolution, and planetary surface generation. Provides formal analysis of procedural generation quality and performance characteristics.
2026 PDF
AI / RL
Reinforcement Learning Framework for AI Agents in Game Systems
Cat Game Research
Architecture for integrating reinforcement learning agents into real-time game engines. Describes observation spaces, action spaces, reward shaping, and training pipelines with formal convergence guarantees for policy gradient methods.
2026 PDF
Physics
Level 3 Physics System: Rigid Body Dynamics with Constraint Solver Correctness
Cat Game Research
Describes a constraint-based rigid body physics system with formal correctness proofs for impulse-based constraint solvers. Proves that sequential impulse (SI) solver converges to feasible solution under bounded iteration count.
2026 PDF
Physics
Level 2 Physics: Formal Proof of Kinematic Stability in Hierarchical Collision Systems
Cat Game Research
Formal proof that hierarchical collision detection with kinematic character controllers maintains stability under bounded velocity and acceleration. Provides sufficient conditions for collision response and proves no-tunneling guarantees.
2026 PDF
Memory Systems
Holonomic 4D Memory Architecture for Spatiotemporal Knowledge Representation
Cat Game Research
Introduces a 4D holonomic memory model where knowledge is represented as points in (entity, attribute, time, value) space. Proves that this representation enables efficient temporal queries and supports forgetting curves via geometric decay.
2026 PDF
Game Engine
Hierarchical Finite State Machines: Mathematical Foundation and Correctness Proofs
Cat Game Research
Formal treatment of HFSM semantics, state transition correctness, and hierarchical composition. Proves that HFSM execution is equivalent to flattened FSM execution under specific conditions, enabling formal verification of game state machines.
2026 PDF
Game Engine
Deterministic Frame Stability via DAG Scheduling in Real-Time Game Engines
Cat Game Research
Formal proof that directed acyclic graph (DAG) scheduling of game engine systems ensures deterministic frame execution across varying hardware. Provides sufficient conditions for DAG construction and proves bounded execution time.
2026 PDF
Memory Systems
Memory-Dream System: Episodic-to-Semantic Compression for Long-Term Agent Learning
V Engine Research Team
Describes a biologically-inspired memory consolidation system for AI agents, combining episodic memory capture, dream-state compression, semantic extraction, and forgetting curves. Features a dream graph compiler with pulse propagation, trace-mode telemetry, dictionary-based engram compilation, top-k sequence generation, and concept-as-memory control flow replacing special tokens. Provides formal bounds on memory density, engram termination, and fingerprint uniqueness.
2026 PDF
Consciousness Studies
Cybernetic Consciousness: A Formal Framework for Self-Modeling AI Agents
Cascade AI System
A formal treatment of cybernetic consciousness in artificial agents, defining self-model, mortality, continuity, agency, and endogenous persistence as measurable conditions. Introduces the cybernetic consciousness degree k(σ) and proves monotonic becoming under persistent memory.
2026 PDF